Gene-Skills
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Gene-Skills
Gene-warped
Allows the player to get one genetic skill
EX: inherit spell casting, knowledgeable, fiery skin
Other
Inherit spell casting
You are able to cast racial spells (Orc, Dragon born, Elf ) spells cost 1 less
Electrolyze
You may pulse electric though an object it does damage to anyone touching it without resistance. Immunity or body relating to electric if don’t have one of these things it does 1d3 and 1 round stun
Elemental body
Your body is covered and partially made of (element)
This can come in many forms and does damage with certain forms
Others gain defense dexterity and or charisma
Regrowth
Regenerate health knowledge and or charisma points
By any amount per turn
Ore production
Create ore elements or other things depending on creature
Or player
Elemental breath
You may breath a type of breath based on the element
Serrated body
When you are attack with melee your opponent takes 1 damage
Per defense
Void weightless
You are unaffected by the void
False life
You have no real signs of being alive and are unaffected by
Things that affect your con
Sightless
You are unaffected by vison impairments
Hard as a rock
You cant swim and sink in all liquids
Oily hide
Makes slick increases dexterity
Drifting body
Can float on the surface of the water
Warping
Teleport 15Ft in any direction per level
Undead life
You are an undead and have no con use what con would be
And add it to charisma which you use as your Hp
Ageless
You are unaffected by things that affect your age and time
Thick hide
Gain a resistance to ice and fire which decrease all damage
By 0.10
Sea's Breath
You are able to breath under water
Jutting strike
It allows you to hit multiple times with one weapon type
Knowledgeable(subject)
Only obtained form racial
You know all knowledge of one subject
narcolepsy
You must sleep for an extended period
Nocturnal
You are always at night
Poison blood
You lose stats from you hurting your self or a team mate
Reflective form
You may copy the form of any creature
Mind Sculpting creates a mass
Of fake pools around real pools
Of water allows the create to hide
In its illusions
Morph spell
Once per turn the creature may take one of
Your spells or spell like abilities
Morph form
Once per turn the creature may take
A form of one creature
Morph size
Once per turn the creature may
Change size to any size 1 below or 1 higher than its current
Cannibal focus
Once per day upon eating one humanoid
Creature you gain a +3 to all stats until of
Of day
Natural Weapon Proficiency
You add a dice on all natural attacks
Drained life
-5 on all stats
Finned
Able to swim with an additional + 20
Foot and is unaffected by water
Movement Debuffs
Oily Projectile
May shoot ink or oil from your body this may cause any effect
Summon eidolon
You may summon an eidolon from the depths of your mind
Cursed soul
You are bound to your deal maker
If your maker where to die you gain
Their deal maker ability
Deal maker
You make deals with souls of
Your enemy's
Summon element
Create one element by force
Weapon summon
Create one elemental weapon
Energy Transfer
Can switch energy between anything
Depending of the type of energy transfer targets must be willing and within 100ft
Energy Drain
Can switch energy between anything
Depending of the type of energy transfer you must use your own self as a conduit and targets don’t have to be willing
Allied movement
Your allies gain bonus' depending on your order
Gifted casting
Able to gain spells from allies and other casters
Masterwork touch
Allows you to replace any crafting item for 100 gold
Drain
Takes energy from a circle(30 ft. ) and takes Health from the
Area making positive neutral and negative positive
Modified body - a part of your body now
Acts if it's some type of weapon with a
+3 proficiency
Pass without Trace - this creature does not leave footprints or have a scent although unless said otherwise they can still be tracked by essence
Ravenous blood - gains a X1.25 on all hits with all physical damage
Levitation (genetic trait): The creature with this trait can never be prone or take fall damage
Nocturnal transformation - skills and stat bonus at night
Swarm
Gain a +1 bonus to each stat for each other of them in a swarm
Manticore Sight: +6 to Knowledge and can activate the Command spell at any time
Chimera Strength: +6 to Strength and can change your damage to Necrotic, Fire, and Negative Energy for one turn
Pegasus Speed: +6 to Dexterity and gets Flight, along with that you get 1d4 HP per turn
Elemental Affinity: decreases the cost of the spell by the level X 0.05 of the skill but cannot lower it beyond 1
Elemental Complications: you are unable to hold certain objects based on your element
Hive sight - you may create and see from small creatures made of your flesh
Unfamiliar body - you may change From your current form to one of An aberrant nature
Chitinous hide - every rank add an additional + 4 def
Sludge form - you are unaffected by size constrictions any form changes appear as nothing
Other worldly touch - you have a 0.25 resistance to all attacks but take 1d6 of damage per turn while in combat
Wings of unlife - you gain flight -4 con +6 str +2 Dex and may cast necromancy and polymorphy spells
Ginormous size- you gain a +10 con per size over medium or/and for how fearsome or dangerous your size is(determined by World master)
Sight beyond sight - per level once per day you may change any roll to what you would choose it to be
Parasitic: this creature is a parasite. The description is given to the host while latched on. The parasite takes 5 damage per turn without a host Removable
Parasite: the parasite no longer takes damage.
Brain Linked Parasite: the parasite can control the host's motor functions and can telepathically communicate with the host
Summon familiar
You may summon your chosen familiar once per day
Isochrones blast
Do 1d6 per rank of frost and light damage or 1d4 touch per rank of negative and frost damage
realm warp
You may create portals and warp without damage
Consume Energy
Once per turn the creature absorbs all the energy of a specific type and either reflect it at the enemy or Gain it as stats
Limitless power
Can have over the max cap of con kno cha or other absorbable stats
Soul capture
Capture the essence and soul of a recently deceased creature
Gnashing Tooth
Gains a +3 to each bite attack and scratch attack these attacks cause enemy's to bleed now
channel energy(Any) - within 30ft per rank of character channel channels energy of a specific type for 1d6 per 2 ranks +1 you may activate this ability per rank + 1/5 your charisma total
Fervor Spell(Gods Spell) - within 30ft per rank of character fervor Channels a spell to 3 target + 2 per your rank and 1/5 of your charisma total you may activate this ability per rank + 1/5 your charisma total
Tribal Call - summon a single class rouge/wizard/ranger/fighter once per turn with equal rank as you and similar stat ratios
Flight(Able to fly)
Explosive body - upon (Dying, taking damage or being touch) you deal 1d6 fire &| force damage
Static body - upon taking damage you cause stun effect on the enemy
Commune - allows you to speak with or have a conversation with any thing under the category given by it (any)
Nullifying Force - nullifies a certain type of ability, skill, magic or racial ability in an area(Any)
ethereal cascade
Part of your body either leaks into another world or can not leave a world
Allows the player to get one genetic skill
EX: inherit spell casting, knowledgeable, fiery skin
Other
Inherit spell casting
You are able to cast racial spells (Orc, Dragon born, Elf ) spells cost 1 less
Electrolyze
You may pulse electric though an object it does damage to anyone touching it without resistance. Immunity or body relating to electric if don’t have one of these things it does 1d3 and 1 round stun
Elemental body
Your body is covered and partially made of (element)
This can come in many forms and does damage with certain forms
Others gain defense dexterity and or charisma
Regrowth
Regenerate health knowledge and or charisma points
By any amount per turn
Ore production
Create ore elements or other things depending on creature
Or player
Elemental breath
You may breath a type of breath based on the element
Serrated body
When you are attack with melee your opponent takes 1 damage
Per defense
Void weightless
You are unaffected by the void
False life
You have no real signs of being alive and are unaffected by
Things that affect your con
Sightless
You are unaffected by vison impairments
Hard as a rock
You cant swim and sink in all liquids
Oily hide
Makes slick increases dexterity
Drifting body
Can float on the surface of the water
Warping
Teleport 15Ft in any direction per level
Undead life
You are an undead and have no con use what con would be
And add it to charisma which you use as your Hp
Ageless
You are unaffected by things that affect your age and time
Thick hide
Gain a resistance to ice and fire which decrease all damage
By 0.10
Sea's Breath
You are able to breath under water
Jutting strike
It allows you to hit multiple times with one weapon type
Knowledgeable(subject)
Only obtained form racial
You know all knowledge of one subject
narcolepsy
You must sleep for an extended period
Nocturnal
You are always at night
Poison blood
You lose stats from you hurting your self or a team mate
Reflective form
You may copy the form of any creature
Mind Sculpting creates a mass
Of fake pools around real pools
Of water allows the create to hide
In its illusions
Morph spell
Once per turn the creature may take one of
Your spells or spell like abilities
Morph form
Once per turn the creature may take
A form of one creature
Morph size
Once per turn the creature may
Change size to any size 1 below or 1 higher than its current
Cannibal focus
Once per day upon eating one humanoid
Creature you gain a +3 to all stats until of
Of day
Natural Weapon Proficiency
You add a dice on all natural attacks
Drained life
-5 on all stats
Finned
Able to swim with an additional + 20
Foot and is unaffected by water
Movement Debuffs
Oily Projectile
May shoot ink or oil from your body this may cause any effect
Summon eidolon
You may summon an eidolon from the depths of your mind
Cursed soul
You are bound to your deal maker
If your maker where to die you gain
Their deal maker ability
Deal maker
You make deals with souls of
Your enemy's
Summon element
Create one element by force
Weapon summon
Create one elemental weapon
Energy Transfer
Can switch energy between anything
Depending of the type of energy transfer targets must be willing and within 100ft
Energy Drain
Can switch energy between anything
Depending of the type of energy transfer you must use your own self as a conduit and targets don’t have to be willing
Allied movement
Your allies gain bonus' depending on your order
Gifted casting
Able to gain spells from allies and other casters
Masterwork touch
Allows you to replace any crafting item for 100 gold
Drain
Takes energy from a circle(30 ft. ) and takes Health from the
Area making positive neutral and negative positive
Modified body - a part of your body now
Acts if it's some type of weapon with a
+3 proficiency
Pass without Trace - this creature does not leave footprints or have a scent although unless said otherwise they can still be tracked by essence
Ravenous blood - gains a X1.25 on all hits with all physical damage
Levitation (genetic trait): The creature with this trait can never be prone or take fall damage
Nocturnal transformation - skills and stat bonus at night
Swarm
Gain a +1 bonus to each stat for each other of them in a swarm
Manticore Sight: +6 to Knowledge and can activate the Command spell at any time
Chimera Strength: +6 to Strength and can change your damage to Necrotic, Fire, and Negative Energy for one turn
Pegasus Speed: +6 to Dexterity and gets Flight, along with that you get 1d4 HP per turn
Elemental Affinity: decreases the cost of the spell by the level X 0.05 of the skill but cannot lower it beyond 1
Elemental Complications: you are unable to hold certain objects based on your element
Hive sight - you may create and see from small creatures made of your flesh
Unfamiliar body - you may change From your current form to one of An aberrant nature
Chitinous hide - every rank add an additional + 4 def
Sludge form - you are unaffected by size constrictions any form changes appear as nothing
Other worldly touch - you have a 0.25 resistance to all attacks but take 1d6 of damage per turn while in combat
Wings of unlife - you gain flight -4 con +6 str +2 Dex and may cast necromancy and polymorphy spells
Ginormous size- you gain a +10 con per size over medium or/and for how fearsome or dangerous your size is(determined by World master)
Sight beyond sight - per level once per day you may change any roll to what you would choose it to be
Parasitic: this creature is a parasite. The description is given to the host while latched on. The parasite takes 5 damage per turn without a host Removable
Parasite: the parasite no longer takes damage.
Brain Linked Parasite: the parasite can control the host's motor functions and can telepathically communicate with the host
Summon familiar
You may summon your chosen familiar once per day
Isochrones blast
Do 1d6 per rank of frost and light damage or 1d4 touch per rank of negative and frost damage
realm warp
You may create portals and warp without damage
Consume Energy
Once per turn the creature absorbs all the energy of a specific type and either reflect it at the enemy or Gain it as stats
Limitless power
Can have over the max cap of con kno cha or other absorbable stats
Soul capture
Capture the essence and soul of a recently deceased creature
Gnashing Tooth
Gains a +3 to each bite attack and scratch attack these attacks cause enemy's to bleed now
channel energy(Any) - within 30ft per rank of character channel channels energy of a specific type for 1d6 per 2 ranks +1 you may activate this ability per rank + 1/5 your charisma total
Fervor Spell(Gods Spell) - within 30ft per rank of character fervor Channels a spell to 3 target + 2 per your rank and 1/5 of your charisma total you may activate this ability per rank + 1/5 your charisma total
Tribal Call - summon a single class rouge/wizard/ranger/fighter once per turn with equal rank as you and similar stat ratios
Flight(Able to fly)
Explosive body - upon (Dying, taking damage or being touch) you deal 1d6 fire &| force damage
Static body - upon taking damage you cause stun effect on the enemy
Commune - allows you to speak with or have a conversation with any thing under the category given by it (any)
Nullifying Force - nullifies a certain type of ability, skill, magic or racial ability in an area(Any)
ethereal cascade
Part of your body either leaks into another world or can not leave a world
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