Arcanist/Wizard
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Arcanist/Wizard
2 knowledge spells
Create water - DC 20
Creates a gallon of water
Spark - DC 20
Create a sparks or a small flame
Minor creation - DC 25
Create an item costing 50 gold
-must be a gem or metal shard
Radiant rune - DC 20
Summon a orb of light
Ghastly aura - DC 25
Create shadows around you
5 knowledge spells
Magic missile - DC 27
Creates 1d4 of magic missiles that each deal 1d2 of arcane damage
Ice spike - DC 24
Shot a spike of ice that does 1d3
Of ice damage and 1d2 of prone
Chain lightning - DC 38
cause 1d8 of damage to enemy's if the initial target is within 15FT it will also effect and stun the targets up to the total up to 15
Ring of fire - DC 32
Create a ring of fire that adds 1d4
Of def to you and if harmed
Deals 1d4 of damage
10 knowledge spells
Summon frosty Dagger - DC 24
Create a ice dagger with a +3 enchantment on it this dagger also makes all damage magic and ice along with melee
Fire ball - DC 35
Create an orb of flames that you may shot at a target this does 1d8 of damage in a 20ft area in front of you
Spear of static - DC 27
Create a spear of electricity that does 2d6 of damage this spear also absorb magic if attacking a enemy it will act as drain and gain only knowledge and only deal knowledge damage
Arcane explosion - DC 40
Create a large orb of arcane energy that when it explodes releases 4d2's of magic missiles which each do 1d2 of damage
Arcane ammunitions - DC 24
Create 100 arcane bullets bolts or arrows which add +1d2 to each shot they also are counted as arcane damage with used
20 knowledge spells
Arcane Drain - DC 45
Create a ray that deplete up to 3 targets of 3d4 of knowledge and gain that much
Arcane Armory - DC 35
Create arcane tools armor and weapons
To either replace current items of for protection they are treated as Arcane Mythril
Super charged Spark - DC 55
Create a 3d8 explosion that is treated as electric and fire damage
Wave of Darkness - DC 65
Create a tidal wave of Create darkness
That prevents anything hit with it to attack this will also make anything hit gain prone for 1d6 turns as well force disarm them
Ætheric ablution - DC 65
Create a mass whirlwind of arcane magic preventing anything from rolling attack rolls and from casting spells or activating abilities/skills
50 knowledge spells
Erebuic Annihilation - DC 120
Cast a shadow of Dark arcane energy dealing 4d12 of negative energy damage to divide among 6 targets
Bend Time - DC 240
For 1d8 of rounds you get to chose the order of turns they do not have to be in a direct order
Bend space - DC 240
For 1d12 of rounds you choose the terrain of the fight and the gravitational effects as well
Ghastly Will - DC 160
Acts as command but without the ability to save also prevents enemy from attacking defending or moving target 1d3 of enemies
Ætheric Channel - DC 70
Roll 6d6 and heal up to 3 targets for that amount this gains back knowledge and constitution
100 knowledge spells
Ætheric Armory - DC 160
Create Ætheric tools armor and weapons
To either replace current items of for protection they are treated as Godsend
Silver
Erebuic Armory - DC 160
Create Erebuic tools armor and weapons
To either replace current items of for protection they are treated as necrotic adamantine
Create water - DC 20
Creates a gallon of water
Spark - DC 20
Create a sparks or a small flame
Minor creation - DC 25
Create an item costing 50 gold
-must be a gem or metal shard
Radiant rune - DC 20
Summon a orb of light
Ghastly aura - DC 25
Create shadows around you
5 knowledge spells
Magic missile - DC 27
Creates 1d4 of magic missiles that each deal 1d2 of arcane damage
Ice spike - DC 24
Shot a spike of ice that does 1d3
Of ice damage and 1d2 of prone
Chain lightning - DC 38
cause 1d8 of damage to enemy's if the initial target is within 15FT it will also effect and stun the targets up to the total up to 15
Ring of fire - DC 32
Create a ring of fire that adds 1d4
Of def to you and if harmed
Deals 1d4 of damage
10 knowledge spells
Summon frosty Dagger - DC 24
Create a ice dagger with a +3 enchantment on it this dagger also makes all damage magic and ice along with melee
Fire ball - DC 35
Create an orb of flames that you may shot at a target this does 1d8 of damage in a 20ft area in front of you
Spear of static - DC 27
Create a spear of electricity that does 2d6 of damage this spear also absorb magic if attacking a enemy it will act as drain and gain only knowledge and only deal knowledge damage
Arcane explosion - DC 40
Create a large orb of arcane energy that when it explodes releases 4d2's of magic missiles which each do 1d2 of damage
Arcane ammunitions - DC 24
Create 100 arcane bullets bolts or arrows which add +1d2 to each shot they also are counted as arcane damage with used
20 knowledge spells
Arcane Drain - DC 45
Create a ray that deplete up to 3 targets of 3d4 of knowledge and gain that much
Arcane Armory - DC 35
Create arcane tools armor and weapons
To either replace current items of for protection they are treated as Arcane Mythril
Super charged Spark - DC 55
Create a 3d8 explosion that is treated as electric and fire damage
Wave of Darkness - DC 65
Create a tidal wave of Create darkness
That prevents anything hit with it to attack this will also make anything hit gain prone for 1d6 turns as well force disarm them
Ætheric ablution - DC 65
Create a mass whirlwind of arcane magic preventing anything from rolling attack rolls and from casting spells or activating abilities/skills
50 knowledge spells
Erebuic Annihilation - DC 120
Cast a shadow of Dark arcane energy dealing 4d12 of negative energy damage to divide among 6 targets
Bend Time - DC 240
For 1d8 of rounds you get to chose the order of turns they do not have to be in a direct order
Bend space - DC 240
For 1d12 of rounds you choose the terrain of the fight and the gravitational effects as well
Ghastly Will - DC 160
Acts as command but without the ability to save also prevents enemy from attacking defending or moving target 1d3 of enemies
Ætheric Channel - DC 70
Roll 6d6 and heal up to 3 targets for that amount this gains back knowledge and constitution
100 knowledge spells
Ætheric Armory - DC 160
Create Ætheric tools armor and weapons
To either replace current items of for protection they are treated as Godsend
Silver
Erebuic Armory - DC 160
Create Erebuic tools armor and weapons
To either replace current items of for protection they are treated as necrotic adamantine
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