Bard tunes

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Bard tunes

Post by Admin on Sun Oct 08, 2017 12:26 am

Bard
Skills: (Proficiency (Performance) 3 or Proficiency (Weaponized Instrument) 3), One Bardic Technique that you qualify for, Music Style, Instrument Style.

Music Styles
Jazz
Folk music
Blues
Classical music
Rapping
Rock music
Hip hop music
Orchestra
Country music
Opera
Heavy Metal
Alternative

Instrument Types
Brass
Strings
Woodwinds
Percussions
Keyboards
Voice
Alternative

Practice:

Bard Only Skill
Technique: Voice Warm Up: Adds x1.5 to the effect of the song
Technique: Roar Warm Up: spend 1 turn to warm up your voice, -2 rounds to cool down on Metal Roar

Voice: gain one additional Instrument and music style. The user of this style can no longer use Bardic songs or techniques if he is Muted even if they have an instrument

Strings: you can use anything with vibrating cords to play a Bardic song, you can also gain a x2 to effects when the cords are made of a metal higher quality then bronze.

Brass: you can use anything that requires you to buzz your lips onto a mouthpiece to play a Bardic song, you also gain the ability to gain a +25% chance on Scales when using a mouthpiece of higher quality then bronze.

Woodwinds: you can use anything that requires you to blow air into something to play a Bardic song, you also gain +30 speed to all allies who can hear if you blow through a material of higher quality then bronze.

Percussions: you can use anything you can hit to play a Bardic song, you also multiply damage by x2 to all allies and yourself when hitting a material of higher grade then bronze

Keyboards: you can use anything that requires a button to make a sound to play a Bardic song, you also gain x2 to all buffing spells when you press a button of higher grade then bronze

Alternative: you can use anything that emits a sound for a Bardic song, you also gain the ability to use one additional instrument style per day. This style cannot be gotten with voice

Jazz: this style requires voice or brass After a song is played the gm rolls a d100 and the player pick high or low. If successful they then roll a d4 from the Jazz Scale. They are always relaxed and any damage songs deal half damage.

Relaxing Scale
1 target is distracted and relaxed
2 target is prone and relaxed
3 target is asleep
4 target is not hostile for 24 hours

Folk Music: (Pending

Blues: Requires voice, string or brass along with a sad backstory. After a song is played the gm rolls a d100 and the player picks high or low. If successful they then roll a d4 from the Depression Scale. They are always depressed so all buffing songs are halved

Depression Scale
1 target is distracted and depressed
2 target is prone and depressed
3 target is blinded and depressed
4 target commits suicide

Classical Music: Requires voice, string, brass, percussion or woodwinds and requires Proficiency (Performance) 3. After a song the gm rolls a d100 and the user picks high or low. If successful they then roll on the Variety Table.

The First Scale
1 roll on the Relaxing Scale
2 roll on the Depression Scale
3 roll on the Intense Scale
4 the target becomes your ally for 1 week

Heavy Metal: Requires voice and strings or voice and percussions and requires Proficiency (Weaponized Instrument) 3. After you play a song you have a 50% chance of being able to roll on the Intense Scale. You also gain Metal Roar: you can increase  all allies and your damage by x3 for 1 round yelling a guttural roar and banging your head. After using this you are unable to sing for 5 rounds and have a raspy voice. Race's who can naturally roar very gutturally are unable to sing for only 3 rounds. Race's who always talk in screams or a guttural voice don't have a cool down

Intense Scale
1 target is deafened
2 target takes 1d4 Bleed damage and is deafened
3 target takes 1d6 Bleed damage and is deafened
4 target takes 1d12 Bleed Damage and is deafened

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